We want to be as transparent as possible and improve ourselves with your knowledge. It is also proof of the work performed! We are ready for developers, gamers, publishers and professionals….just need to be funded for mass production!
Adding force feedback is currently unapproachable, as it needs bulky, uncomfortable and expensive physical structures. This is why our approach sticks with tactile feedback, as it can be used to simulate a number of different magnitudes.
The question you have to formulate yourself is: Do I need hand tracking in my project? If yes, you’ll have to choose any technology mentioned before or any other tracking device. We promote Leap Motion and Intel RealSense just because at this moment we provide SDK examples and Unity prefabs to make Gloveone “plug and play” using these technologies.
Right now Unity is the only game engine supported. We provide a DLL ready to work with Unity, as well as Unity packages to ease the integration with Leap Motion and Intel RealSense.
Related to others game engines, Unreal will be the next engine to be fully supported with assets, documentation, and examples.